Universal Design Principles: Units of Measure
Universal Design Principles: Units of Measure |
Surely the term "pixel" is not new to you, it was
the most popular unit of measurement in digital products, until Apple
introduced the Retina display .
The Retina display changed the way we think about screen or device size , as this technology has twice the number of pixels per inch on the screen. Although they appear to be the same size, if we compare 2 elements on a retina and a non-retina screen, the total number of pixels that make up that element is very different. For example, a button that is 48 pixels tall on a normal display will become 96 pixels tall on a Retina display, due to pixel density.
Since then, many displays with high pixel density “retina
display” are in practically all devices. Fortunately, retina displays are
defined by the number of pixels per square inch, which in the case of a
standard display, has a density of 1 pixel.
The term "pixel" is still used to describe the
size of a screen or device, although to avoid confusion, many designers and
developers prefer to use the term "dot" or "pt", which
describes the size, regardless of pixel density. from the screen. In this
way, regardless of whether it is a retina screen or a standard screen, the
proportion of the elements in your design will always be the same.
The 8pt grid system
When you work with some design software, such as
Illustrator, Photoshop, Sketch, XD, Figma, etc., it is very common to use the
grids or columns, it is a way to help you with the alignment and
maintain the proportion .
The 8pt grid system was introduced by Google's UI, Material
Design . This system is made up of 8x8pt squares. In this way
you will always have as a result provided elements divisible by 8.
Conclusion
Units of measurement such as "px" or
"pt" are key to your designs. Evolving towards "pt"
can be a great way to make your designs more scalable, especially with the 8pt
system, since the most common screen sizes are divisible by 8.
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